//// stdafx.h
// 
//// Ogre headers you need
//#include <OgreException.h>
//#include <OgreRoot.h>
//#include <OgreConfigFile.h>
//#include <OgreCamera.h>
//#include <OgreViewport.h>
//#include <OgreSceneManager.h>
//#include <OgreRenderWindow.h>
//#include <OgreEntity.h>
//#include <OgreWindowEventUtilities.h>
// 
//// any other header can be included, as usual
//#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
//#define WIN32_LEAN_AND_MEAN
//#include "windows.h"
//#endif
//
//
//#include <OgreCamera.h>
//#include <OgreEntity.h>
//#include <OgreLogManager.h>
//#include <OgreRoot.h>
//#include <OgreViewport.h>
//#include <OgreSceneManager.h>
//#include <OgreRenderWindow.h>
//#include <OgreConfigFile.h>
//
//#include <OISEvents.h>
//#include <OISInputManager.h>
//#include <OISKeyboard.h>
//#include <OISMouse.h>
//
//#include <SdkTrays.h>
//#include <SdkCameraMan.h>
//
//#include <CEGUI/CEGUI.h>
//#include <CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h>

// stdafx.h

// Ogre headers you need
#include <OgreException.h>
#include <OgreRoot.h>
#include <OgreConfigFile.h>
#include <OgreCamera.h>
#include <OgreViewport.h>
#include <OgreSceneManager.h>
#include <OgreRenderWindow.h>
#include <OgreEntity.h>
#include <OgreWindowEventUtilities.h>
// any other header can be included, as usual
#include <OgreLogManager.h>

#include <OISEvents.h>
#include <OISInputManager.h>
#include <OISKeyboard.h>
#include <OISMouse.h>

#include <SdkTrays.h>
#include <SdkCameraMan.h>
#include <deque>

#include <CEGUI/CEGUI.h>
#include <CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h>
#include <CEGUI/CEGUIImageset.h>
#include <CEGUI/CEGUISystem.h>
#include <CEGUI/CEGUILogger.h>
#include <CEGUI/CEGUISchemeManager.h>
#include <CEGUI/CEGUIWindowManager.h>
#include <CEGUI/CEGUIWindow.h>
#include <CEGUI/elements/CEGUICombobox.h>
#include <CEGUI/elements/CEGUIListbox.h>
#include <CEGUI/elements/CEGUIListboxTextItem.h>
#include <CEGUI/elements/CEGUIPushButton.h>
#include <CEGUI/elements/CEGUIScrollbar.h>
#include <CEGUI/elements/CEGUIFrameWindow.h>
#include <CEGUI/CEGUIRenderer.h>
#include <CEGUI/CEGUIResourceProvider.h>
#include <CEGUI/CEGUIBase.h>

#include <Terrain/OgreTerrain.h>
#include <Terrain/OgreTerrainGroup.h>


#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif

